CSCI 306: Software Engineering
Course Information (Fall 2014)
Where and When:
T/Th, 11:00-12:15, MZ 22
Office Hours: T/Th, 8-9:15, also by appointment!
This course is intended to make you a better software programmer by providing an introduction to the processes and considerations of Software Engineering. You will learn to plan and execute iterative programming projects in groups, critique (and improve) existing code, and learn the basics of widely used software engineering processes and techniques (including Agile Development and UML). Assignments will not be restricted to coding, and should encourage students to think as software engineers, rather than individual programmers.
- Agile Software Development, Principles, Patterns and Practices, by Robert C Martin, Prentice Hall, ISBN 0-13-597444-5 (required)
- Big Java, Third Edition, by Cay Horstmann, Wiley and Sons, 2008, ISBN 0-471-10554-2 OR Java Concepts, by Cay Horstmann, Wiley and Sons, 2008, ISBN 978-0-470-10555-9 (optional)
|Labs, exercises, projects||Class participation (includes piazza)||Midterm and Final Exam|
Our goal is to develop effective software engineering skills, which includes the ability to use online help forums. Please try to post a question on piazza rather than contacting me directly. If you email a question to me which I think will be of interest to others, I will post it on piazza and remind you of this policy. Once we begin using git, to get help on a program you should send your git url, not a file (and never a partial file).
Piazza "Rules of Engagement" (thanks Randy B.)
Online forums can be quite intimidating. I'd like to suggest these guidelines:
- Be polite. This also applies to assignment clarifications (e.g., writing "This requirement makes no sense" may not be the best phrasing. Try something like: "I'm not clear what requirement X means. Should I do [x] or [y]?")
- A Piazza post is not a text message; use complete sentences and correct spelling, punctuation, and grammar.
- When asking a question, do not post large blocks of code. A single line of code, to clarify your question, may be appropriate. Before posting, ask yourself: would this be giving most of the answer to another student? Thinking about how to phrase the question may help you solve the problem.
- When answering a question, do not post the exact code
from your homework solution. Possible exception would be something
that takes one line and is primarily a syntax question.
E.g., to a question like "How do I set the
color of my rectangle" you might answer with something like
"You need to set the color before drawing. If
gis a Graphics object, you can do g.setColor(Color.CYAN);"
- Using pseudocode is an excellent way to answer questions.
Late work is strongly discouraged. Late assignments will be penalized 10% per day. For small assignments (less than 10 points), the late penalty is 1 point per day. No assignments will be accepted more than 2 days late.
Incorrect assignments (e.g., submitting the wrong file, forgetting to include your partner's name, etc.) will be assessed a penalty of 2 points.
Since most of the work for this class will be done in pairs or teams, class attendance is very important, especially on days when we are completing assignments that we have already begun. If you donít show up then your partner(s) must complete the assignment on their own. To encourage participation and attendance, I will pass around an attendance sheet each day.